We as developers should be extremely proud to be in the position we have to inspire and influence others. Let’s do some good.
Great news, I have moved over to Loot Crate on their interactive team as a Game Producer 🙂
Apologies for the silence over the first half of 2016, I was in my last semester of my masters degree and things reached critical mass. Happy to say that I have now graduated!
This was an essay I wrote for my MBA regarding the use of data analytics in the production of video games.
Ashley Stang, from St. Petersburg College in Florida, interviewed myself and a few other developers on what it is like to work in games, and how we got there. Her entire essay will be out soon, but for now, here is my interview. Thanks, Ashley!
In this MBA paper I examine and compare the similarities between Dr. Mark Maier’s Leadership Insights From The Space Shuttle Challenger Disaster to conflict that arises in game studios.
This was a paper that I did for my MBA regarding promotion in entertainment companies. Please note that many of the anecdotes and examples in this text have been based on my personal experiences alone, and my not reflect the entirety of the companies.
This was a paper I wrote for my MBA discussing the corporate culture of a studio and how this influences whether a potential developer will apply for it.
This was a paper I did for my MBA about how the culture in a studio breathes life into the games and players themselves.
Graeme Bayless is the Production Director at Fireforge Games. Previously, Graeme worked at companies including Namco Bandai Games America, EA, Crystal Dynamics and 2K Games. Here’s Graeme’s advice in response to my 7 questions for students.
Keith Fuller worked in game development with titles to his name such as Marvel: Ultimate Alliance, Singularity, Wolfenstein, and Call of Duty: Black Ops. Now he is a leadership consultant providing studios with guidance on improving their management and production practices. Here’s Keith’s advice in response to my 7 questions for students.
Chad Chatterton is the Lead Environment Artist on The Division at Ubisoft Massive, and my past undergrad teacher for Advanced Imaging 2D / 3D. Here’s Chad’s advice in response to my 7 questions for students.
Noah Falstein is the Chief Game Designer at Google. Previously, Noah has worked at number of studios including DreamWorks (Chaos Island) and LucasArts (Indiana Jones and the Fate of Atlantis, Indiana Jones and the Last Crusade). Here’s Noah’s advice in response to my 7 questions for students.
Jesse Schell is the CEO of Schell Games and Professor of the Practice of Entertainment Technology at Carnegie Mellon University. He has also a past Walt Disney Imagineer and the author of The Art of Game Design: A Book of Lenses. Here’s Jesse’s advice in response to my 7 questions for students.
Alex Hutchinson is the Creative Director on Far Cry 4 (Ubisoft Montreal). This is the first in a number of interviews I did with game developers from different studios. I gave them the same 7 questions concerning advice for students wishing to enter the industry, and their answers all vary to create a wealth of information.
I recently began my MBA at Chapman, with the hopes of increasing my knowledge base and understanding on how a games studio operates as a business.
I made the pilgrimage to Comic-Con, and it was a BLAST! I got to meet my all-time hero who had inspired me as a child to get into game development.
I just began working as an Assistant Producer at Fireforge Games!
After many longing years as a child and teenager, I finally got to attend the Electronic Entertainment Expo!
I enrolled myself into a one-semester course at UCI with the intention of learning the pure basics of project management theory.