Developer’s Advice: Keith Fuller

Keith Fuller worked in game development with titles to his name such as Marvel: Ultimate Alliance, Singularity, Wolfenstein, and Call of Duty: Black Ops. Now he is a leadership consultant providing studios with guidance on improving their management and production practices. Here’s Keith’s advice in response to my 7 questions for students.

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Developer’s Advice: Noah Falstein

Noah Falstein is the Chief Game Designer at Google. Previously, Noah has worked at number of studios including DreamWorks (Chaos Island) and LucasArts (Indiana Jones and the Fate of Atlantis, Indiana Jones and the Last Crusade). Here’s Noah’s advice in response to my 7 questions for students.

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Developer’s Advice: Jesse Schell

Jesse Schell is the CEO of Schell Games and Professor of the Practice of Entertainment Technology at Carnegie Mellon University. He has also a past Walt Disney Imagineer and the author of The Art of Game Design: A Book of Lenses. Here’s Jesse’s advice in response to my 7 questions for students.

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Developers’ Advice: Alex Hutchinson

Alex Hutchinson is the Creative Director on Far Cry 4 (Ubisoft Montreal). This is the first in a number of interviews I did with game developers from different studios. I gave them the same 7 questions concerning advice for students wishing to enter the industry, and their answers all vary to create a wealth of information.

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