Producer in the video games industry, currently based in Southern California. Most recently released God of War: Ragnarok, the sequel to the Game of the Year, God of War (2018), at Sony Santa Monica Studio. I worked as a Gameplay Producer and Cinematics Producer.
I started my career at The Walt Disney Company, then moved into game development in 2014 working on Ghostbusters with Fireforge and Activision. I then worked at Loot Crate Interactive as the sole producer, where I helped to launch the alternate reality game The Secret Order of the Keys, as well as a number of other mobile games. In 2017, I joined Treyarch on the Zombies team for Call of Duty: Black Ops 4. Among working with the weapons, live ops, and online matchmaking teams, I was most significantly credited for producing the Zombies map IX.
I like to empower other people in order to encourage the best out of them. Most importantly, I like to see other people become excited that their ideas are being formed, and I’m helping them to make it a reality.
My resume is available upon request. Visit the contact page!