I remember writing how excited I was to even attend Comic-Con, I believe it was the 2014 one, here. In Australia, Comic-Con was a convention you heard about by watching entertainment news, and seeing all the announcements made, but it was very much far away and mythic.
So I’m really flabbergasted that I got the chance to speak on a panel at Comic-Con this year. This wasn’t even on the cards when I set out to pursue my dream in the games industry, and certainly not even a bucket list item when I took my first job in America. This was far beyond the realm of possibility until I reached potentially 30 or 40 years in the games industry, if I was lucky then.
A huge thank you to Kate Edwards once again, for inviting me on to her panel. She previously invited to me on a similar panel at Wondercon. The panel is geared to those wanting to break into the games industry, and before we open it to the floor for Q&A, Kate offers us questions about some of the challenges we faced trying to break in (of which, I feel I have covered extensively on this blog). We also discussed the many different ways you can work or study (or both) to build up your craft, to ultimately get an interview. The panelists have such a wide range of experience, some with 5 years experience, like me, some with 20 years experience, so it was no surprise that each person spoke of a radically different pathway to get into these jobs. There is no one-size fits all, or rinse and repeat rulebook, that anyone can apply to get in to the games industry.
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