logologo
Personal Website
  • Home
  • About Estelle
  • Blog
  • My Journey And Advice
  • Contact
Previous Post
Next Post
Dec 08
in Uncategorized 0 comments

Developer’s Advice: Keith Fuller

Keith Fuller worked in game development with titles to his name such as Marvel: Ultimate Alliance, Singularity, Wolfenstein, and Call of Duty: Black Ops. Now he is a leadership consultant providing studios with guidance on improving their management and production practices. Here’s Keith’s advice in response to my 7 questions for students.

1. Briefly describe your current position (for context).

I’m a leadership consultant. I train game developers to be better leaders and I work with studios to institutionalize superior leadership practices. I was a studio developer for 13 years and saw more than enough examples of bad leaders. Now I help people become good ones.

2. Name one person (feel free to name more if you prefer) who had a strong positive influence on your career, and explain their most important action/advice/reason you consider them so influential.

I consider Adrian Crook to be a major influence on my career because he was the first and most vocal proponent of pursuing a role as an independent consultant. He was enormously transparent about his own similar pursuits and was very friendly and encouraging.
I consider Mike Acton to be a positive influence in that he has consistently impressed upon me the importance of *doing* something. If you see a need, address it. If you don’t know everything necessary to undertake a large venture, take the first step you *are* capable of taking. Just do something. Mike is a great friend who has been the antidote to my frequently paralyzing impostor syndrome.

3. Is there a particular piece of career advice you got (or imagine you could have heard) early in your career you wish you’d have acted on?

I bet if I had tried, I would have found someone who’d tell me not to wait for an outside force to guide my own professional development. Instead, I just waited for years for events to unfold. I was a studio developer for more than a decade but I probably experienced about 3 years of career growth during that time because I didn’t seek it out. I eventually became something other than a programmer, and then something more than a producer, but it pains me to think how much further and faster I could have traveled if I had sought more opportunities instead of waiting for them to come to me. To be sure, having a mentor would’ve been a huge boon, but the blame falls to me alone for not advancing my own career.

4. What are the qualities you would suggest are important for a student to have, who wishes to enter your profession, specifically?

I teach people about leadership. For that, you should study tons of existing literature as well as look for real-world examples of good leadership (and be aware enough to recognize bad ones). It helps to have experience at various levels (frontline contributor, first-line manager, manager of managers, etc) to draw from, and for that you need a certain level of patience coupled with a desire to improve. You need a penchant for continuous improvement along with a willingness to change. Marc Merrill, co-founder of Riot Games, once said, “We never assume we’re as good at anything as we can be.” Riot’s been making about $80million a month for more than a year, so I think that’s objectively valuable advice.

5. What is a common mistake you notice students / recent graduates tend to make when looking for a job?

There are a few popular misconceptions about “breaking into” the industry. Many students think they will work at companies whose games are advertised on TV. I can tell you there’s only the most miniscule chance that a recent graduate will land a job at that type of company. Broaden your search and set your initial sights lower.
Second, many students and graduates don’t value themselves appropriately. Note that this is way different from overestimating your skills or acting as though you’re entitled to a job. I’m talking about valuing yourself as a human being, not as an employee. Certainly there’s a need to “pay your dues” with your first job or two, but always be aware of your own values and those of any company at which you might apply. There are plenty of places that will cash in on your passion and youthful exuberance, then kick you to the curb after you’ve been worked into a nervous breakdown. Those places aren’t worth your time, and you are inherently more valuable than to allow yourself to be treated thusly.

6. What inspires you in your position? Are there any influences that you bring to your work?

When I find an individual or a studio that genuinely wants to improve – that wants to see people led better – that motivates me like nothing else. Our industry is notorious for not caring in the slightest about anything other than hitting milestones. As a result, being a consultant who focuses on leadership is a hard, hard way to make very little money. Any time I encounter someone who wants to learn, that’s a rare and exciting breath of fresh air.

7. Are there any other advice you would offer to students entering the games industry?

Think about what it means to be “in” the games industry. If you made your own games at night or on weekends while holding down a day job as a clerk, real estate broker, or pizza delivery person, would you still be in the games industry? If you worked in publishing instead of as a developer, or if you became a human resources specialist at a game studio, would you still be in the games industry? I think it’s common for students to get this narrow vision of being a particular type of employee at a particular type of company without realizing just how many opportunities exist in our industry, many of which are imminently more attainable than becoming a concept artist for Blizzard or a level designer at Valve.

I know many people who have become self-taught developers while working a non-games day job. They pursued the specific knowledge about which they were passionate, got to make games on their own terms, and didn’t have six figures of debt to show for it.

Other developer interviews:

  • Alex Hutchinson (Ubisoft)
  • Jesse Schell (Schell Games)
  • Noah Falstein (Google)
  • Chad Chatterton (Ubisoft)
  • Graeme Bayless (Fireforge Games)
Share this:
1527
0
About the Author: Estelle
Estelle has been a Producer in the games industry since 2013, working at companies such as Disney, Treyarch, and Sony Santa Monica. She is also an avid mentor for new developers, and an advocate for women in games.

  • The Progress of Saving our Progress – A Genealogy of the Save Game
    A genealogical essay I wrote that discusses the transition and evolution of the Read more
    in Uncategorized 0 comments
    0
  • God of War Ragnarok Is Out! Launch Party

    It was years of hard work, a crazy pandemic, and for Read more

    in Uncategorized 0 comments
    0
  • Developer’s Advice: Noah Falstein
    Noah Falstein is the Chief Game Designer at Google. Previously, Noah has worked Read more
    in Uncategorized 0 comments
    0

Leave a Comment! Cancel reply

Your email address will not be published. Required fields are marked *

Recent Posts
  • Comic-Con 2024 Panel Speaker
  • Wondercon 2023 Panel Speaker
  • GDC 2023 Speaker
  • God of War Ragnarok Behind The Scenes Featuring Yours Truly (Video)
  • The Game Awards!!!
Recent Comments
  • Andres Urquijo on Preparing For GDC: What You Can Do
  • Masters In Business Administration At Chapman University | Estelle Tigani on Studying Project Management at The University of California, Irvine.
  • ferrettank on The More You Dig Deeper Into The Industry, The More You Realise That You Were Miles Away In The Beginning
  • Mentorship: Another Step In The Right Direction | Estelle Tigani on The More You Dig Deeper Into The Industry, The More You Realise That You Were Miles Away In The Beginning
  • etigani on The More You Dig Deeper Into The Industry, The More You Realise That You Were Miles Away In The Beginning
Archives
  • August 2024
  • March 2023
  • December 2022
  • November 2022
  • September 2021
  • August 2021
  • July 2021
  • March 2021
  • September 2020
  • July 2020
  • May 2020
  • March 2020
  • October 2019
  • July 2019
  • June 2019
  • May 2019
  • April 2019
  • October 2018
  • June 2018
  • May 2018
  • March 2018
  • May 2017
  • November 2016
  • August 2016
  • June 2016
  • December 2015
  • August 2015
  • June 2015
  • April 2015
  • March 2015
  • February 2015
  • January 2015
  • December 2014
  • November 2014
  • October 2014
  • August 2014
  • July 2014
  • June 2014
  • April 2014
  • March 2014
  • February 2014
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • December 2012
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
Categories
  • Uncategorized
Blogroll
  • Documentation
  • Feedback
  • Plugins
  • Support Forums
  • Themes
  • WordPress Blog
  • WordPress Planet
Meta
  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org
Copyright © 2014 Oyster WordPress Theme. All Rights Reserved.