Ashley Stang, from St. Petersburg College in Florida, interviewed myself and a few other developers on what it is like to work in games, and how we got there. Her entire essay will be out soon, but for now, here is my interview. Thanks, Ashley!
Producer in the Games Industry
I started my blog in 2012 (the final year of my games degree) in order to journal my story, in the hopes that others can learn from my experiences and the advice that has been shared to me. I hope you find the information here useful.
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Graeme Bayless is the Production Director at Fireforge Games. Previously, Graeme worked at companies including Namco Bandai Games America, EA, Crystal Dynamics and 2K Games. Here’s Graeme’s advice in response to my 7 questions for students.
Keith Fuller worked in game development with titles to his name such as Marvel: Ultimate Alliance, Singularity, Wolfenstein, and Call of Duty: Black Ops. Now he is a leadership consultant providing studios with guidance on improving their management and production practices. Here’s Keith’s advice in response to my 7 questions for students.
Chad Chatterton is the Lead Environment Artist on The Division at Ubisoft Massive, and my past undergrad teacher for Advanced Imaging 2D / 3D. Here’s Chad’s advice in response to my 7 questions for students.