Producer in the Games Industry

I started my blog in 2012 (the final year of my games degree) in order to journal my story, in the hopes that others can learn from my experiences and the advice that has been shared to me. I hope you find the information here useful.

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Latest From The Blog

My thoughts and experiences.

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  • Developer’s Advice: Keith Fuller

    Keith Fuller worked in game development with titles to his name such as Marvel: Ultimate Alliance, Singularity, Wolfenstein, and Call of Duty: Black Ops. Now he is a leadership consultant providing studios with guidance on improving their management and production practices. Here’s Keith’s advice in response to my 7 questions for students.

  • Developer’s Advice: Chad Chatterton

    Chad Chatterton is the Lead Environment Artist on The Division at Ubisoft Massive, and my past undergrad teacher for Advanced Imaging 2D / 3D. Here’s Chad’s advice in response to my 7 questions for students.

  • Developer’s Advice: Noah Falstein

    Noah Falstein is the Chief Game Designer at Google. Previously, Noah has worked at number of studios including DreamWorks (Chaos Island) and LucasArts (Indiana Jones and the Fate of Atlantis, Indiana Jones and the Last Crusade). Here’s Noah’s advice in response to my 7 questions for students.

  • Developer’s Advice: Jesse Schell

    Jesse Schell is the CEO of Schell Games and Professor of the Practice of Entertainment Technology at Carnegie Mellon University. He has also a past Walt Disney Imagineer and the author of The Art of Game Design: A Book of Lenses. Here’s Jesse’s advice in response to my 7 questions for students.