A Norse-themed 2D graphical adventure by Brontide Interactive, and the first game ported to the iPad using the Sludge Engine by Hungry Software.
Aspiring Producer In the Games Industry
An Online Portfolio
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God of Blunder: Ale in Asgard
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Brave Bones
This was a 12 week project created by a talented group known as Kepad Studios.
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Isle of Skye Quiraing, Scotland, 3D Render in Unity
Looking at environmental design and utilising the terrain in the Unity engine to create a 3D duplicate of this stunning location.
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Trip to California to Visit Obsidian Entertainment, Blizzard Entertainment, and Imagineering Studios
Had a great week well spent in Irvine and Glendale visiting friends, receiving some good advice, and being very fortunate to obtain studios tours.
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15th Anniversary of Animal Kingdom and Lunch with Imagineers
It was a very busy week which included me standing outside Disney’s Animal Kingdom park at 6am.
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Attending the 2013 Game Developers Conference
I know I haven’t contributed much lately, but I have reasons, I promise! One big one being my recent attendance to GDC! I caught up with some familiar friends, and made new ones.
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Dining With an Imagineer – Meeting David Hardiman
Recently I attended this dining experience provided to guests at Walt Disney World. It was a fantastic opportunity to gain some information about the process, from thought to implementation, that goes on behind the scenes in the parks.