This goes down as another highlight of my career: signing posters and copies of the game at a game store. 14-year-old Estelle would be very happy.
The game I have been working on since I started at Treyarch finally launched on October 12. On that day, there was a huge toast at the studio, a hell of a lot of swag and merch, and it has been a whirlwind of celebrations ever since.
I think my fondest memory of launch day was sitting in the production office with Pat Dwyer and Jason Blundell, eating pizzas, drinking champagne, and watching the streamers try to solve the Easter Egg puzzles on the big screen there. Seeing the excitement on so many fan’s faces really brought home the accomplishment and the reason why we all worked really hard for a very, very long time.
But what really ticked one off the bucket list I had set to create as a teenager wanting to get into game development, was to go to a launch day signing at Gamestop here in Los Angeles. Then I REALLY got to see the excitement on many fans’ faces, and it took away that feeling of removal you tend to feel as a developer with tunnel vision working on the development for the last few months before launch. Now, there was definitely a connection between making the game, and those who will be playing the game, which is the very part that makes this career not feel like just a job.
And then finally, the credits. Still pinching myself to make sure this is real. Super proud of everyone who worked on this, and I am very happy with how far I have come since I first started this website in Australia 🙂