I know I am writing this the week before GDC, but it still is nice to take a look at some basic things you should add to your prepping checklist that can better assist your chances ahead.
A mentor can be a great way to broaden your perspective on the industry and answer any gaps of information you may have.
Looking back on my time in my degree, when the only ‘industry contact’ I had was my 3D modelling teacher, I had no idea how little hope in hell I had landing a job even if I had the highest graded art piece in the class, or most innovative design mechanic.
It’s been a long while since I’ve written anything on this website. I admit with shame that I became caught up in the whirlpool of shenanigans surrounding the end of my internship at Disney and haven’t been in the frame of mind to put words to all the experiences I’ve had and lessons I’ve learned.
Had a great week well spent in Irvine and Glendale visiting friends, receiving some good advice, and being very fortunate to obtain studios tours.
It was a very busy week which included me standing outside Disney’s Animal Kingdom park at 6am.
I know I haven’t contributed much lately, but I have reasons, I promise! One big one being my recent attendance to GDC! I caught up with some familiar friends, and made new ones.
Recently I attended this dining experience provided to guests at Walt Disney World. It was a fantastic opportunity to gain some information about the process, from thought to implementation, that goes on behind the scenes in the parks.
Last week I attended a networking event for Disney College Program participants, known as CPASS. There, I met my first Imagineer – an extremely rare opportunity!
My first assignment for my Creativity and Innovation class. I was required to research a person I felt was creative, enough to be able to answer preset interview questions as that person.
I take a class once a week which breaks down the process to innovation and opens up creative thinking.
Okay, so I apologise for the considerably lacking number of posts recently, but hear me out. Working for Disney is incredibly full-on, but so very rewarding.
A genealogical essay I wrote that discusses the transition and evolution of the ‘save game’, both in hardware and software, and the surrounding culture that developed with it.
Chris Avellone kept his word and introduced me to two of the producers at Obsidian. Recently I enjoyed a casual conversation with South Park: The Stick of Truth lead producer Matthew Singh.
A nice discussion I made for a student paper, which included conducting an experiment involving Amnesia: The Dark Descent and Britney Spears’ Hit Me Baby One More Time.
An amazing event! I also made a number of valuable industry networks.
So we have submitted God of Blunder: Ale in Asgard into the Student Competition for the next Independent Games Festival! I have provided a link to the God of Blunder IGF page if you wish to check it out!
My main artistic role on God of Blunder: Ale in Asgard was to produce all of the User Interface mechanics, as well as the menu and tutorials. Here I’ll explain a little bit about the thought process that went behind the development.
The last month has seen an absolute whirlwind surrounding God of Blunder, with presentations and competitions coming out of our ears!
The Walking Dead strays from traditional adventure games in that it introduces simplicity in its game mechanics.